Hillside Steps, deal #10
MediumChecked as winnableAbout this deal
This deal sits in the middle of the range for Hillside Steps: 2% of the quick simulated games won it, so a sensible plan usually carries it through.
The pile starts with the 6 of Coins. At the start you can reach 4 of Coins, Ace of Cups, 7 of Swords, 2 of Batons and Ace of Coins.
One of them fits on the 6 of Coins straight away.
Played perfectly, the opening run is a single card before the first stock card is needed.
5 cards in the layout are end values (Ace and Re), which connect in one direction only – the cards most likely to be left behind.
The most common value in the layout is Ace (4 cards), so its neighbours 2 are the values to keep in sight.
14 cards wait in the stock; the solver's line turns 13 of them.
The solver's winning line has 38 moves.
Deal facts
- Difficulty
- Medium
- Solver's winning line
- 38 moves, 13 of them stock turns
- Quick simulated games won
- 3 of 200 (2%)
- Starting card on the pile
- 6 of Coins
- Cards in the layout
- 25
- Cards in the stock
- 14
- Cards playable at once
- 1
- Longest opening run
- 1
How to approach it
- Plan the end values early: each of them needs exactly one neighbour on the pile at the right moment.
- Spread your moves across the columns so that no column is left deep and alone at the end.
A winning start
These are the first moves of the solver's winning line. Open them only if you want a nudge.
Show the first three moves
- Play the 7 of Swords onto the 6 of Coins.
- Turn a card from the stock.
- Play the 4 of Coins onto the 3 of Swords.