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Solitario NapoletanoPatience games on the Neapolitan deck

How to play

Short rules for all seven games, and four longer guides: one to the Neapolitan deck itself and three on strategy for each family of games.

Guides

The rules in brief

Volcano Eleven

Italian deck · 40 cards

Italian 40-card deck: Ace to 7 at face value, Fante 8, Cavallo 9, Re 10. Remove two free cards that add up to 11; the top card of the waste counts as free. Three passes through the stock. Clear the volcano to win.

Full rules and tips

Seven Alleys

Italian deck · 40 cards

Italian 40-card deck. Build the foundations up by suit from Ace to Re. In the alleys a card goes on the next higher card of a different suit; ordered runs move together and only a Re fills an empty alley. The stock turns one card at a time, three passes.

Full rules and tips

Two Balconies

Italian deck · 40 cards

Italian 40-card deck, all face up in eight columns. Build the foundations up by suit from Ace to Re. In the columns build down in the same suit. Two balconies (free cells) hold one card each; runs move as far as the balconies and empty columns allow.

Full rules and tips

Hillside Steps

Italian deck · 40 cards

Italian 40-card deck. Move the bottom card of a column onto the pile when it is one value above or below the top card: 7 is followed by Fante, Cavallo, Re, with no wrapping. Turn a stock card when stuck. Clear all five columns to win.

Full rules and tips

Pyramid Thirteen

French deck · 52 cards

Remove two free cards that add up to 13: Jack counts 11, Queen 12, and a King leaves on its own. The top card of the waste can be paired too. Three passes through the stock. Clear the pyramid to win.

Full rules and tips

Marina Golf

French deck · 52 cards

Move the bottom card of any column onto the pile when it is one value above or below the top card. There is no wrapping between King and Ace. When stuck, turn a card from the stock. Clear all seven columns to win.

Full rules and tips

Three Hills

French deck · 52 cards

Move an uncovered card onto the pile when it is one value above or below the top card; King and Ace connect. A card turns face up once both cards covering it are gone. Turn the stock when stuck. Clear all three hills.

Full rules and tips