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Solitario NapoletanoPatience games on the Neapolitan deck

Two Balconies

Italian deck · 40 cardsOpen game with two free cells
Shuffling the cards…

Two Balconies is an open patience for the 40-card Neapolitan deck. Every card is face up from the start, and two small balconies hold one card each while you sort out the suits.

Rules

All 40 Italian cards are dealt face up into eight columns of five. Above them are two free cells – the balconies – and four foundations.

  1. Build each foundation up in one suit, from the Ace to the Re.
  2. In the columns, place a card on the next higher card of the same suit: the 4 of Cups goes on the 5 of Cups.
  3. Each balcony holds any single card. A card on a balcony can go back to a column or straight to its foundation.
  4. Any card, or any run in suit, may fill an empty column.
  5. Several cards can move at once when there would be room to move them one by one: with one free balcony you move two cards, with two free balconies three, and every empty column doubles that number.
  6. There is no stock. The game is won when all 40 cards are home.

Strategy and tips

Numbered deals of Two Balconies

Thirty fixed deals of Two Balconies, each won by the solver before it was listed. Start with an easy one or jump straight to the hard ones.

All 30 deals by difficulty

Questions and answers

Is this FreeCell with fewer cards?

It is related: everything is open and free cells help you move cards. But Two Balconies uses the 40-card deck, has only two cells and eight columns of five, and you build in the same suit instead of alternating colours.

Why only two balconies?

Because of how the deals play out. Measured with the engine's solver, one free cell leaves only about one deal in five winnable, while three cells make almost every deal easy. Two cells leave about nine deals in ten winnable and still ask for a real plan.

Is every deal winnable?

The daily deal and the numbered deals are checked by the solver. A random new deal is not checked in advance; about nine in ten can be won.

Why did several cards jump home on their own?

That is the automatic move of safe cards. A card goes home by itself only when no card in the columns could still need it. You can switch it off in the menu.

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