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Solitario NapoletanoPatience games on the Neapolitan deck

Seven Alleys

Italian deck · 40 cardsBuild in seven columns
Shuffling the cards…

Seven Alleys is a Klondike-style patience for the 40-card Neapolitan deck. You build four suit piles from Ace to Re while working through seven narrow alleys of cards.

Rules

One Italian deck: 28 cards in seven columns holding one to seven cards each, with only the last card of every column face up, and 12 cards in the stock.

  1. Build one foundation per suit, from the Ace up through 2 to 7, Fante, Cavallo and Re.
  2. In the alleys, place a card on the next higher card of a different suit. A 5 of Swords may go on the 6 of Coins, Cups or Batons, but not on the 6 of Swords.
  3. A run that is already in order moves together. When a face-down card is uncovered, it turns face up.
  4. Only a Re, or a run that starts with a Re, may go into an empty alley.
  5. Tap the stock to turn one card onto the waste; the top card of the waste can be played. You may go through the stock three times.
  6. The top card of a foundation can come back down to an alley if you need it there.
  7. The game is won when all 40 cards are on the foundations. Safe cards can travel home on their own; you can switch this off in the menu.

Strategy and tips

Numbered deals of Seven Alleys

Thirty fixed deals of Seven Alleys, each won by the solver before it was listed. Start with an easy one or jump straight to the hard ones.

All 30 deals by difficulty

Questions and answers

How is this different from Klondike?

The Italian deck has no red and black, so the alternating-colour rule becomes “any different suit”. The deck has 40 cards, the card for an empty column is the Re, and the stock allows three passes.

Is every deal winnable?

The daily deal and the numbered deals are checked by the solver. A random new deal is not checked in advance, but this game is generous: when we picked the numbered deals, the solver won every one of the first 30 shuffles it tried.

Can I take a card back from a foundation?

Yes. Drag the top card of a foundation back onto an alley where it fits. This sometimes rescues a 5 or a 6 that has no other place to go.

What does the hint button do?

It points out a move that leads somewhere, never a pointless shuffle back and forth. If nothing useful is left, it tells you so and offers to undo.

Go further

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