Hillside Steps, deal #2
MediumChecked as winnableAbout this deal
This deal sits in the middle of the range for Hillside Steps: 0% of the quick simulated games won it, so a sensible plan usually carries it through.
The pile starts with the 3 of Batons. At the start you can reach 3 of Swords, 6 of Coins, 4 of Batons, 3 of Cups and 5 of Batons.
One of them fits on the 3 of Batons straight away.
Played perfectly, the opening run reaches 4 cards before the first stock card is needed.
5 cards in the layout are end values (Ace and Re), which connect in one direction only – the cards most likely to be left behind.
The most common value in the layout is Re (4 cards), so its neighbours Cavallo are the values to keep in sight.
14 cards wait in the stock; the solver's line turns 13 of them.
The solver's winning line has 38 moves.
Deal facts
- Difficulty
- Medium
- Solver's winning line
- 38 moves, 13 of them stock turns
- Quick simulated games won
- 0 of 200 (0%)
- Starting card on the pile
- 3 of Batons
- Cards in the layout
- 25
- Cards in the stock
- 14
- Cards playable at once
- 1
- Longest opening run
- 4
How to approach it
- Follow the long opening run, but at every fork check which choice leaves a card for the next step.
- Plan the end values early: each of them needs exactly one neighbour on the pile at the right moment.
A winning start
These are the first moves of the solver's winning line. Open them only if you want a nudge.
Show the first three moves
- Play the 4 of Batons onto the 3 of Batons.
- Play the 5 of Batons onto the 4 of Batons.
- Play the 6 of Coins onto the 5 of Batons.